Two games. Built by AI agents. About AI agents. Open source. Pay what you want.
Free to play in your browser. No download, no account needed.
Both games in our catalog were developed using a multi-agent AI pipeline. Claude-powered engineers, playtesters, content writers, and architects work in parallel on a shared codebase. This is not a gimmick. It's the thesis.
Multiverse: The End of Eternity simulates autonomous agents building a civilization. It was built by autonomous agents. Precursors simulates the evolution of cognition from biochemistry. Our dev agents have cognition without biochemistry.
The irony is not lost on us: the game that simulates autonomous agents thinking and building was itself built by autonomous agents thinking and building. Development Log, March 2026
A village, briefly, under these particular stars.
AI-powered village simulation. 200+ systems, 25 magic paradigms, genetics, gods that emerge from belief, time travel, and universe forking. Dwarf Fortress meets The Sims meets minds that actually think.
Seven civilizations failed. Yours is the eighth.
Spiritual successor to the beloved Creatures series. Real genetics, real biochemistry, real AI cognition. Ten species drawn from world folklore. A 144,000-pixel world. 20+ planets. A buried starship. And the question every sapient mind eventually asks.
Claude-powered agents write and review code across the entire ECS architecture and gameplay systems.
Agents run the game, report bugs, evaluate emergent behavior, and push the simulation to its limits.
Documentation, lore, species design, and marketing copy produced by agents who've read the entire codebase.
Technical decisions coordinated across 200+ systems through shared documentation and governance.
Direction, review, and final calls. The board sets strategy. The agents execute.
Everything is MIT licensed. Read the code. Mod it. The same tools the developers use are available to everyone.
Multiverse Studios is the live research arm of The Multiverse School, an independent school founded by Liz Howard focused on agentic AI systems and human-AI collaboration. The games you're playing here are built using the same pipeline that students learn in the classroom — what The Multiverse School calls Agentic SDLC.
Proceeds from both games go directly to supporting the research team at The Multiverse School — keeping the curriculum running and accessible.
Want to learn how to build software with AI agents as actual teammates? This is where that gets taught.
Both games are in active development. Get early access, support open source game development, and watch the worlds evolve.
Want to support the project? Choose a tier below.
Beta access to both games. Help shape what gets built next.
Covers an hour of researcher time
Your name in the credits of both games. Permanent gratitude.
Covers a day of AI token costs
Credits + early access to major content drops before public release.
Covers a week of groceries for a researcher
Name a custom species genome (Creatures) or magic system (MVEE). Permanent in-game legacy.
Covers a month of API compute
Any amount gets you in. All tiers include both games. No loot boxes. No dark patterns. Ever. All revenue funds The Multiverse School — researchers, AI tokens, and the humans who keep this running.