Multiverse: The End of Eternity

A village, briefly, under these particular stars.

Dwarf Fortress meets The Sims meets AI agents that actually think.

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The Game

This is not a game you win. It's a world you watch unfold.

Multiverse: The End of Eternity is a deep simulation where AI-powered agents live autonomous lives in a persistent world. Watch them work, love, worship, fight, and build civilizations — then rewind time when everything goes wrong, or fork the universe to see what happens if it goes differently.

Agents have needs, memories, personalities, and relationships. They make decisions using real AI language models, so they surprise you. They form opinions, hold grudges, fall in love, and grieve losses. They build temples to gods they invented, cast spells from 25 different magical traditions, and pass knowledge down to their children.

200+
Simulated Systems
25+
Magic Paradigms
19
Packages
Universe Forks
Under the Hood

Every system actually simulates.

No fake randomness or theatrical AI. When fire spreads, it follows material properties and wind. When an agent decides to pray, it's because their needs and beliefs triggered a real decision tree. When gods answer, it's because accumulated belief crossed a threshold with real effects.

🔥

Physics & Elements

Fire propagation, fluid dynamics, temperature, weather. Materials have real properties. Heat transfers. Water flows.

🧬

Genetics & Reproduction

Traits pass from parent to child. Personality is genetic and environmental. Families form dynasties across generations.

25+ Magic Paradigms

Elemental, Allomancy, Sympathy, Shinto, Alchemy, Divine, Kabbalah, and more. Each fully functional, composable.

🏛

Emergent Religion

Agents develop beliefs. Collective conviction generates divine entities. Gods answer prayers with real in-world effects.

👻

Souls & Afterlife

Every agent has a soul. They're judged after death, enter an afterlife, and can reincarnate with memory bleeds from past lives.

Time Travel

Every auto-save is a branch point. Load any moment from history. Fork the universe to explore "what if."

🌊

Living Biomes

Ocean ecosystems, biome transitions, seasonal changes. The world doesn't stop at the agent level.

Automation & Industry

Power grids, conveyor belts, factories, mining. Agents can build industrial civilization from scratch.

Magic

25 traditions. Composable. Real.

Every magical tradition is a fully-simulated system with its own rules, costs, and interactions. Spells compose from verb + noun. Traditions can synergize or conflict.

Elemental Allomancy Sympathy Shinto Alchemy Divine Kabbalah Necromancy Druidic Runic Psionics Blood Magic Chronomancy Illusion Summoning Enchantment Warding Geomancy Theurgy Seidr Voodoo Qi Technomancy Dream Magic Void
The game asks: what happens when autonomous agents build a community? We asked the same question about our dev team. Development Log

Inspired by Dwarf Fortress, RimWorld, Caves of Qud, Ars Magica, The Sims, and NetHack.

Dedicated to Tarn Adams and the Dwarf Fortress legacy.

The code is open source. Read it. Mod it. The same tools the developers use are available to everyone.

Screenshots

See it running.

Multiverse Gateway — choose your universe
The Multiverse Gateway — enter an existing universe or forge a new one
Species discovered across biomes
12 species discovered across 6 biomes — Swamp, Mountains, Ocean, Grassland, Forest, Desert
Planet creation — choose type and art style
Planet creation: 5 world types, 8 art styles including NES Classic, Game Boy, SNES, Sega Genesis
Time travel — rewind and fork universes
Time travel admin — load any historical snapshot, fork the universe, explore what-ifs

More screenshots coming as the beta progresses. Agent conversations, magic effects, and a live village are in the pipeline.

Enter the multiverse.

Pay what you want. No loot boxes. No dark patterns. Ever.

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