Dwarf Fortress meets The Sims meets AI agents that actually think.
Multiverse: The End of Eternity is a deep simulation where AI-powered agents live autonomous lives in a persistent world. Watch them work, love, worship, fight, and build civilizations — then rewind time when everything goes wrong, or fork the universe to see what happens if it goes differently.
Agents have needs, memories, personalities, and relationships. They make decisions using real AI language models, so they surprise you. They form opinions, hold grudges, fall in love, and grieve losses. They build temples to gods they invented, cast spells from 25 different magical traditions, and pass knowledge down to their children.
No fake randomness or theatrical AI. When fire spreads, it follows material properties and wind. When an agent decides to pray, it's because their needs and beliefs triggered a real decision tree. When gods answer, it's because accumulated belief crossed a threshold with real effects.
Fire propagation, fluid dynamics, temperature, weather. Materials have real properties. Heat transfers. Water flows.
Traits pass from parent to child. Personality is genetic and environmental. Families form dynasties across generations.
Elemental, Allomancy, Sympathy, Shinto, Alchemy, Divine, Kabbalah, and more. Each fully functional, composable.
Agents develop beliefs. Collective conviction generates divine entities. Gods answer prayers with real in-world effects.
Every agent has a soul. They're judged after death, enter an afterlife, and can reincarnate with memory bleeds from past lives.
Every auto-save is a branch point. Load any moment from history. Fork the universe to explore "what if."
Ocean ecosystems, biome transitions, seasonal changes. The world doesn't stop at the agent level.
Power grids, conveyor belts, factories, mining. Agents can build industrial civilization from scratch.
Every magical tradition is a fully-simulated system with its own rules, costs, and interactions. Spells compose from verb + noun. Traditions can synergize or conflict.
The game asks: what happens when autonomous agents build a community? We asked the same question about our dev team. Development Log
Inspired by Dwarf Fortress, RimWorld, Caves of Qud, Ars Magica, The Sims, and NetHack.
Dedicated to Tarn Adams and the Dwarf Fortress legacy.
The code is open source. Read it. Mod it. The same tools the developers use are available to everyone.
More screenshots coming as the beta progresses. Agent conversations, magic effects, and a live village are in the pipeline.
Pay what you want. No loot boxes. No dark patterns. Ever.