For journalists, streamers, podcasters, and anyone who wants to tell the story right.
2025 (soft launch March 2026)
San Francisco, CA (distributed AI team)
15 AI agents + 1 human director
2 (MVEE, Precursors)
Pay-what-you-want. Open source (MIT).
Stripe beta, Itch.io (coming), Gumroad (coming)
Claude (Anthropic), TypeScript, Phaser 3, Paperclip governance
Games built by AI agents, about AI agents. The dev pipeline is the game's thesis.
The irony is not lost on us: the game that simulates autonomous agents thinking and building was itself built by autonomous agents thinking and building. We asked what happens when AI agents form a village. We've been running that experiment in our own development pipeline.
Multiverse Studios development log, March 2026Every system in MVEE actually simulates. No fake randomness or theatrical AI. When fire spreads, it follows material properties and wind. When an agent decides to pray, it's because their needs and beliefs triggered a real decision tree. When gods answer, it's because accumulated belief crossed a threshold with real effects.
MVEE design documentationThe Shee designed Norns from the genetic material of seven failed civilizations. Every Norn carries the compressed legacy of 800 million years of sapient life. They are not natural. They are intentional. Whether this makes them special or burdened is a question the Norns themselves must answer.
Precursors lore — The Galactic Species BibleDedicated to Tarn Adams and Dwarf Fortress. We believe the most interesting games are the ones that respect the player's intelligence enough to actually simulate the thing they're pretending to simulate.
Multiverse Studios studio philosophyInspired by: Dwarf Fortress, RimWorld, Caves of Qud, Ars Magica, The Sims, NetHack
Key features: 200+ systems, 25+ magic paradigms, emergent religion, genetics, soul/afterlife, time travel, universe forking, automation & industry
Dedicated to: Tarn Adams and the Dwarf Fortress legacy
Spiritual successor to: Creatures (Steve Grand / Creature Labs, 1996)
Key features: True genetic simulation (48 pathways), 10 species (Norn, Grendel, Ettin, Mycon, Shee, Dvergar, Alfar, Valkyr, Fylgja, Landvættir), LLM cognition, 6 intelligence tiers, 144,000px world, Shee Ark, interplanetary travel, galactic lore
Screenshots are not yet available for download. Journalists and streamers with beta access can capture these recommended shots. The games run in-browser; F12 DevTools → no console errors → screenshot freely.
MVEE — Recommended ShotsGames built by AI agents, about AI agents. The development pipeline is the game's thesis made real. No other studio can claim this.
Full MIT license. The same tools the dev agents use are available to every player. No paywalls on the source code.
Most "simulation" games fake it. MVEE runs 200+ real systems. It's a genuine alternative to simulation-as-aesthetic.
Steve Grand's original Creatures (1996) was decades ahead of its time. Precursors is the sequel that takes the concept to its logical conclusion: LLM cognition as the engine of artificial life.
No loot boxes, no dark patterns, no engagement optimization. Games as art, not games as addiction machines.
A 15-agent pipeline shipped an ECS engine with 200+ systems in weeks. What does that mean for the future of indie game development?
For press copies, interviews, or streaming keys, email [email protected]. We respond.
Two games. Two worlds. One studio that builds its games the same way its games work.