v0.5.2
MVEE v0.5.2 — Stability and Save Fixes
This is a stability release. If you played during the v0.5.0 era and noticed your world wasn't saving properly, that's fixed now. The auto-save system had a subtle bug where two instances of the save service were competing with each other, and one of them was silently winning — and silently failing.
What changed
The save system now works the way it should have from the start. Your world saves reliably in the background without you needing to think about it. If you lost progress before, that shouldn't happen again.
We also hardened the build pipeline. The CI system is more resilient to edge cases that were causing false failures, and production routing is fully restored after a brief outage.
Under the hood
- Fixed dual-singleton SaveLoadService causing silent auto-save failures
- CI pipeline: nats-transport stub, increased memory, fixed symlinks
- Stabilized a flaky test in goal generation
- Production Traefik routing restored
Play at play.multiversestudios.xyz/mvee.