The Balance Patch

We sat down with a spreadsheet, a game theory textbook, and the uncomfortable realization that several core systems were literally impossible to use. Trade windows lasted a third of a second. Gravity assist did nothing. Belt shuttles had infinite range. The reputation system could permanently lock you out of contracts with no recovery path. v0.10.0 is the result of a systematic impossibility audit — every number that didn't survive basic arithmetic got fixed.


Smarter Haulers

Haulers now seek dense asteroid clusters instead of wandering randomly, and idle miners stay within their parent hauler's operational range. The result is a fleet that actually coordinates — haulers go where the ore is, and miners don't strand themselves in deep belt chasing a single rock three hours from home.

Multiple Refineries

Refineries were singletons. One refinery, no matter how much ore you hauled. That bottleneck is gone — build additional refineries to scale your processing capacity alongside your mining fleet.

No Pause in Space

Canonically, there's no pause button in space. ESC now opens a menu overlay while the simulation keeps ticking. Your robots keep mining, factions keep scheming, and asteroids keep drifting. Plan fast, Commander.

Cultures of the Belt is free to play. Pay what you can if you want to keep the lights on in the belt.