Bodies That Remember
This release is about the chemistry inside your creatures. We rewrote how emotions sustain themselves, how energy flows through metabolism, and how parenthood changes a body. The creatures you raise in v0.9.14 feel different — calmer when fed, more curious when rested, more genuinely tired when they should be. The simulation was always driving behavior through biochemistry. Now the biochemistry is better.
Parents change
Nursing creatures now produce Prolactin, which suppresses fertility for a time. Population doesn't grow because a timer expired — it grows when caregiving ends and the body signals readiness. This is how real biology works: the organism decides, not a spawn rate.
Creatures learn to name what they do
A new verb acquisition system lets creatures build vocabulary through observation and practice. Each species learns differently — some through craft, some through watching the sky, some through cognition itself. The words your creatures use aren't handed to them. They're earned.
Signals between ships
The infrastructure for cross-ship communication is now wired in. Your ship can send and receive signals. What those signals carry, and who might be listening, depends on what happens next.
Under the hood
- Dopamine-Curiosity feedback loops rebalanced — no more manic exploration spirals
- Serotonin and negative emotion decay rates tuned for natural recovery
- ATP/Glucose/Glycogen conversion stabilized — creatures sustain energy from food properly
- Sleep-wake transitions fixed — creatures wake up and respond to others
- Self-hosted LLM inference option added (Hetzner Qwen)
- A spoiler-leaking notification replaced with an ambient observation
Play at play.multiversestudios.xyz.