Cultures of the Belt v0.11.0 — Physics Gets Real

The Belt just got a lot more physical. v0.11.0 replaces the old spring-approximation physics with a proper impulse-based rigid body system. Cables are real Verlet integrations with tensile strength. Asteroids collide and shatter. Rubble fields require entirely different mining strategies than solid bodies. And when you finally fill a cargo hold, you can watch your hauler make the long transit to a planet and deliver it.

Highlights

We also landed 20+ balance fixes (factory costs, fusion prerequisites, fuel ratios) and hardened save/load stability. The full changelog is in the repo.

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