Stability Patch
A quick follow-up to yesterday's LLM restoration. Three fixes that clean up rough edges in the new-universe flow and wildlife rendering.
The genesis sequence — the moment your planet first sparks to life — had a timing issue where the soul-creation step could race against world initialization. If you hit it, agents would spawn soulless and the game would stall. That's resolved; the sequence now waits for the world to be ready before breathing life into your first villagers.
Pressing Escape during the opening cinematic used to simultaneously skip the cinematic and open the Settings panel behind it. Now the cinematic properly captures the keypress. Escape in-game still opens Settings as expected.
A sprite registry mismatch meant one of the rabbit variants wasn't loading its artwork. The manifest key and the directory name are back in sync.
Play at play.multiversestudios.xyz/mvee.