v0.6.0 — The World Finds Its Voice
Until now, the multiverse was silent. Your Norns wandered forests and deserts with nothing but the click of their own decisions for company. That changes today.
Nine original ambient tracks now breathe life into the world. Each biome has its own sound: the forest hums with insect drones and distant birdsong, the volcanic biome rumbles with deep subharmonics, the ocean drifts with layered wave textures. As you pan across the world, the music crossfades between biomes — the transition is the soundtrack of geography.
Three faction overlay tracks add social texture on top. When your Norns gather in larger groups, the ambient layer thickens. The world sounds different when it's populated.
What's New
- Biome Ambient Music 9 original tracks — 6 biome beds (forest, desert, ocean, tundra, volcanic, ritual) and 3 faction overlays. Music responds to where you are and what's happening around you.
Fixes
-
Build
Production build no longer fails on missing
speciesTaleTypes.ts. - Sprites Berry bush and common world object sprite 404s resolved.
- Compatibility WebGPU auto-detection disabled — the game no longer crashes on browsers without WebGPU support.