They Can Be Happy Now
We found a bug in the biochemistry. The happiness chemical’s production coefficient was set to 0.01, but the half-life decay was 0.10. Do the math: the equilibrium happiness for a perfectly healthy, well-fed, socially bonded creature was 0.07 out of 1.0. They were chemically incapable of contentment.
Every creature you’ve ever watched in Precursors was living in a world where joy could barely register above background noise. Fixed now. Healthy creatures can reach ~0.33 happiness. Still not ecstatic—these are creatures with real problems—but they can feel something closer to okay.
This version also populates the star chart with thirty-seven canonical homeworlds. Every species in the galaxy now has an origin—a planet where they evolved, a place in the stars that belongs to them. When the ship arrives somewhere, the life you find there is determined by galactic history.
Performance is better too. We capped the number of visible room layers so the frame rate doesn’t crater when the camera sees too much of the ship at once. And the culture pillar now feeds back into the ship’s harmonic systems, so the collective traditions of your crew actually shape the world around them.