Live Ops Layer + Crew System
Two back-to-back releases shipped. v2.2.0 adds the feedback loops the community library needed — you can rate missions, see which authors produce quality content, and get pushed toward the Mission of the Week on login. v2.3.0 builds the crew layer: a formal team structure that surfaces in match records, the season leaderboard, and two-week competitive events. Together they turn BREACH from a solo skill-grind into something you come back to with people.
v2.2.0 — Live Ops Layer
Mission Ratings — after completing any community mission you can rate it 1–5 stars. The average appears as a badge on library cards, giving new players a quality signal before they invest time. A CREATORS tab in the Community Library ranks top mission authors by average rating, total plays, and mission count — turning good mission design into visible recognition.
MOTW Notifications — the Mission of the Week gained two new surfaces. An active MOTW mission shows a golden border and 3× XP badge on its library card so it stands out in the grid. Players who log in while a MOTW is active see a rotation toast notification with a direct Play Now button. Each weekly MOTW is curated around a real APT campaign or exploit technique — the notification is the nudge that connects the news cycle to a playable challenge.
v2.3.0 — Crew System
Players have always been able to create crews, but v2.3.0 makes them competitive. The game now detects crew-vs-crew matches: if ≥60% of each team shares a crew, the match is recorded as a crew match with win/loss and faction. These results feed the new CREWS tab in the Season Leaderboard, showing top 10 crews per faction ranked by season wins, average rank tier, and member count.
Crew ranked events run on 2-week cycles, aligned to the same Faction War calendar as the MOTW rotation. The winning crew per faction earns a cosmetic season banner on their crew profile. Completing the Mission of the Week now also awards 3× season rank points (the multiplier was defined in v2.0.0 but not wired until now). Players who win their first match without a crew see an onboarding prompt — the goal is to surface crew discovery early enough that new players actually find it.
The season leaderboard and crew competition layer create the recurring reason to return that solo play doesn’t. Each Faction War event and MOTW rotation is a fresh reason to log in.
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