v0.5.0: Living Worlds
The Multiverse is growing. 592 worlds now have biome-appropriate creatures, flora, and ecological relationships designed for them — the largest content update since launch. Cross-game creature migration, myth-driven personalities, and major stability fixes round out this release.
The cross-game creature feed uses NATS transport to bridge Precursors and MVEE in real time. When a creature snapshot arrives from the Fae World, the CreatureFeedSubscriber ingests it into the local registry. The Multiverse is becoming genuinely interconnected.
Myths Shape Personalities
Agent personalities now emerge from the myths their species tells. The MythPersonalitySystem ties canonical Akashic Records myths to in-game behavior — beliefs and rituals respond dynamically as myths propagate through villages. Three new species join the roster: Sigkren, Dvergar, and the Alfar, each with full theological frameworks.
Stability
Memory leaks in the SongSystem, LLMScheduler, and ThreatIndicatorRenderer are fixed. Agents no longer wander into the wilderness — frontier bounds and home assignment keep them grounded. The starvation spiral from a farming priority bug is resolved. Buildings actually get built now, even after autonomic interrupts.